![]() The C-N interpretation still exists and it's up to the runner to follow the stricter standard and achieve C-N compliant records under it - but moving forward a "WR" is simply whatever is faster under both rulesets.Īll crusher damage should be allowed, because accounting for intent is a case-by-case issue and open wide to interpretation. It just means moving to our own standard that reflexes modern generalized needs, same as allowing world records for "C-N wads" to be recorded on non-compliant ports (everything except vanilla and CNdoom). So here's the proposition:įirst of all, this does not alter the C-N ruleset, because we're not C-N. However an unrelated argument with kraflab led to a debate over pacifist rules and everyone present seemed surprisingly willing to reach consensus on this immortal problem. It's been my goal to revise the pacifist rules for a long time, but the debates usually turn bitter and violent, because everyone wants to see a slightly different outcome despite agreeing the curent standard is beyond broken. a monster is placed on a teleport destination, but there's a way wake it up and lure it away before you take the teleport. ![]() There are potentially contestable cases, e.g. That's a lot of cherry-picking that actually allows more than it forbids. ![]() The teleport examples are also pretty bad, because they let you telefrag monsters both """accidentaly""" AND intentionally-if-inevitable, but if there is a line of sight, it's a murder. The third one probably tries to stop things like the e2m2 hypocritical pacifist max where Ronge leads monsters into crushers one by one, but leaves everything to case-by-case interpretation. 2 minutes later? Would 10 seconds later be too soon? What about 3? What about 3 but I'm already in the next room? I assume "obviously under it" tries to protect the map06 spider, but this explanation also disqualifies ksutra map21 from pacifist entirely, because you exit by activating a crusher that kills the romero head. The crusher examples make me want to shout. It also introduces the concepts of intent and accident into validating demos, which is opaque and easily abused, the only missing exception is that doomguy felt threatened for his life. This ruleset was tailor-made for the original CN wads (so basically just IWADs) and more or less gets the job done, but it completely falls apart for the general PWAD world. So, hurting an imp while trying to shoot the wall trigger on DOOM2 MAP19 is a big no-no, same goes for blowing up the barrels at the start of DOOM2 MAP23 and getting the mancubus killed (if he shoots them, no problem, you didn't do it). The rules on shooting/barrels are much more strict: you must not hurt a monster in any way with these. you teleport in a teleporter where a monster just teleported: NOT pacifist you teleport to a place where a monster has moved but you didn't see it: pacifist (see the pp04 in incoming by Chris) you teleport to a place where there is a monster placed: pacifist (see e4m2 secret exit pacifist) you run around an already activated crusher while monsters are under it so they die: NOT pacifist you activate a crusher while a monster is obviously under it: NOT pacifist you activate a crusher and it frags a monster 2 minutes later while you are elsewhere: pacifist To put it an other way: if you don't see that a monster walked into a crusher area or teleport landing and you kill him, that's fine. Where monsters go or stand on their own is none of your business, but luring them into crushers so they get killed or going into the teleporter right after the monster did is intentional and not pacifist. You can't use the crusher or telefrag as a weapon to kill monsters.
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